Unlike other commanders, Cult Of Skaro's playstyle is more focused on itself rather than synergizing directly with other cards in the deck
Effect(Official) Select 1 face-up "Meklord" monster you control and 1 card your opponent controls
This works for and against the decks in various ways
Under the regulations, if others approached the players who were in the game, and the defeated player could not be shifted with the next player, the opponent was increased by one until the first time the opponent was turned around, and if it reached up to 12, the speed counter of the defeated team was reduced by one, and the speed counter was disqualified
It is rare you are so flush with suitable discard outlets that you are passing this up
Each players turn has two phases - the Beginning Phase and the Main Phase - and must be completed in full before play passes to the next player