This is perfect against Blue Doflamingo, who develops multiple Characters a turn
Trample Attacking creatures with trample deal any excess damage dealt to blocking creatures to the blocking opponent
Id also like to give him the opportunity to share his overall thoughts on how successful these decks were in capturing the feeling and flavor of the source material
So, after a certain point, Field of Ruin, Demolition Field, and Ghost Quarter will do a pretty good Strip Mine impression (you have plenty of basic Lands to search for, so no worries there)
This is almost a class of cards on their own
Being able to remove whatever nonland card for just one mana and two life is really key: you can play it on turn one to map whatever your opponent is doing, you can delay it to snipe a Lurrus or to jam your combo immediately Its hard to say how much I love this card and how much I think its an egregious design