The catch to Squirming Emergence is that you need to be filling your graveyard
So, I dug in and did some research
Sounds silly at first, but the deck is actually mana-hungry, since cracking clues is an extra 2 mana per turn and the deck has so many ways to draw extra cards each turn cycle, I still need to mana to deploy everything
I love commanders that benefit off people taking damage because it incites an aggressive playstyle which doesnt show up in commander that often
The five-drop with warp two Mulldrifter costing flyer has the cantrip and then a beefy 4/6 size and then if you would draw with one or zero cards, draw two instead
Actually, this sounds familiar While it's not quite the same thing as Dockside Extortionist , it definitely has a lot of similarities while also showing a more restrained design philosophy that's less exploitable