Rocket , Gym , Neo ( Genesis , Revelation , Discovery , Destiny ), Promo My childhood sets are these, and I dont think that once Im finished I will go much further
The biggest challenge for the deck is that we need three combo pieces to win, and none of them have redundant backup versions
What I found, however, was mostly a selection of Power, Dual Lands, and Old School cards signed by the artists themselves
We could easily pick reprints here or note the cards that werent previously Modern-legal, but now are - cards like Shardless Agent and Counterspell are obviously incredibly exciting
An uncounterable 15/15 with flying, protection from colored spells, and annihilator 6 for fifteen mana, Emrakul allows its controller to take an extra turn after being cast
Phasing things out is a great way to protect permanents from being removed, but it can also have some strange interactions