3 World War Hulk Hulk is big, green, and stompy, and that plays nicely into Magics own green playstyles.World War Hulk is a five-cost Saga that removes the mana cost of your next red or green creature spell (The Incredible Hulk, anyone?)
A commander deck is going to want 60-65 non-lands
Traditionally toting large and aggressive creatures, the red and green color pairing of Gruul has had a storied lineage throughout Magic: The Gathering's history
Playing any of the equipment with the For Mirrodin Ability gives you extra creatures since they come with their own 2/2 rebel attached
Sometimes played in Commander, the card is easy to ultimate so you can chain off a bunch of spells to victory
Comments and suggestions are definitely welcome, as this deck is still a work in progress