Also, adding draw a card and 1 damage to your counterspells is just icing on the cake
The commons dont have a lot of overlap in either set, even on a low level, because blacks removal is clunky and eats into the number of fatties you can play alongside it in your deck
It helps casual players, competitive players, and everyone in between find Commander pods that most closely match their desires
hard to get something that's stuck to a land without land destruction, and if left untapped, you can always just get the card back, potentially baiting it out
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This enchantment allows you to exile cards in each of your upkeeps, and during each of your turns, you can play a land that's been exiled with the permanent - so either Jacob or his Insight