But paying 6 mana and tapping this to bounce one of your own permanents is just bad, even for Magics early days
The "wheel" archetype owes its name to Wheel of Fortune from Magic: The Gathering 's Alpha set, a 3 CMC (2 colorless, 1 Red) card that makes all players discard their hands and draw seven cards
One way to go about this is to create copies of your dragon spirit with Jaxis, the Troublemaker and use the legend rule to facilitate those death triggers, leaving your commander intact
If you discarded them from your hand, you could activate their effects, which basically allowed you to do stuff like destroy cards on the field or summon a monster from the graveyard
Ephemerate What exactly was Wizards thinking when they printed this card, at common no less
There are technically 26 different Magic: The Gathering color combinations that you could use when building a deck, and 25 of them have obscure lore-based names attached, which experienced players tend to use freely, but can be confusing for newcomers