However, if instead the creature's power is increased to 4 or greater after the ability resolves, it still can't be blocked that turn
I think Ive spent enough time talking about the potential of this deck, so lets get into the Key Cards, shall we
Blastoise ex has 180 HP, which makes it the perfect tank to take a few hits
Flooding out becomes much harder when one of your excess lands turns into Sword of Forge and Frontier or something similarly powerful
There is Wonder Stamina, which applies to the Wonder Picks, and then there is Pack Stamina, the more effective option that relates to opening any booster packs
Her effect would greatly benefit them, as when she's summoned she can't be destroyed by battle on the player's turn, and she has the ability to make 3 attacks on each Battle Phase