Count the number of Robots you control as the ability resolves to determine how much damage to deal
FINAL FANTASY I The elements of wind, water, earth, and fire, embodied by the four Crystals, once brought balance and prosperity to the world
Understanding the process helps explain why it feels so random
The decks main strategy focuses on legendary creatures and artifacts, allowing you to recreate iconic moments while maintaining a competitive edge
Affinity Decks These decks want to cast and make a lot of smaller artifact creatures to enable actual affinity cost reductions, like for Urza, Chief Artificer (Magic's best affinity commander) or for other mana or card advantages, like for Inspirit, Flagship Vessel and Urza, Lord High Artificer
Its like a Genesis Hydra that you have to cast for X=5, and it only works if have a graveyard full of creatures, and its a little more restricted in what it can find, but it has reach and seven toughness