your side deck could consist of five copies of three different cards, fifteen individual cards, or any ratio in between
Some decks focus on: Swarming the battlefield with green creatures Casting multiple spells in a single turn Generating value through drawing and recursion Building around thematic elements like dragons or spirits For example, Temur Roar is a deck archetype that focuses on ramping into powerful dragons, showcasing the synergy between ramp and big creature strategies
You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn
New squirrels, valuable reprints
For collectors, Black Bolt has become a storm worth chasing
As per rules 312.2, if a scheme card would leave the command zone, it stays in the command zone