Personally for me, this makes for somewhat uninteresting gameplay to watch, and the subgame of who gets to resolve W6 first is quite frankly a little boring
When you absolutely positively need to kill all of one kind of thing this is your spell
If our opponent counters, Thoughtseizes, or destroys combo pieces like Altar of Dementia or Thran Vigil, we can always use Lurrus of the Dream-Den to play them from our graveyard
This is exactly what the Legacy Aluren deck aims to do
Is this rule as inflexible as it could be applied or are we merely trying to think about different categories of cards to make our decks less unfun to play against but still effective (its the second one, by the wayI cant say that enough)
Summons needed to feel important, powerful, and like they could turn the tides of battle before vanishingjust like in the games! wrote Dillon Deveney, a principal narrative game designer on Universes Beyond in a separate post