They can still tap those lands for mana in response to Pale Moon, allowing them to have colored mana during their turn anyhow
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Sure, it can help prevent getting blown out by a combat trick if both of your creatures can take down the opposing one, but three mana and requiring a reasonable amount of board presence makes this make worse than something like Prey Upon or Rabid Bite in my book
As I mentioned above, the potential for starting your engines early is too good to pass up for decks that care about doing so
This is comprised of a 4 and a 5 drop dork in each colour, each with a single flavourful key word and a relatively low power, by cube standards at least
When this creature dies, you may put the exiled card into its owners hand