This is a rather bizarre replacement effect as far as those go
Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it
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This was first done with Legend cards in the HeartGold & SoulSilver era, where you have to pull two separate cards from packs and then also draw both from your deck to put down a powerful Pokemon onto your bench
Jhoira Of The Ghitu While Timey Wimey is built around suspending cards, there are a lot that don't have the ability
And I think they deserve some recognition too