You can also use land destruction like Stone Rain, Strip Mine, and Demolition Field to destroy them whether theyre animated or not
Most decks in my cube are fairly low to the ground and able to get involved with things quickly so as to not just fold to a decent red deck opener
For every 10 points of damage, place one damage marker on the opponent's Pokmon as a reminder

Chaotic Wyll | Commander | Matthew Lotti Commander (2) 1 Wyll, Blade of Frontiers 1 Raised by Giants Creatures (17) 1 Ancient Bronze Dragon 1 Ancient Copper Dragon 1 Atalan Jackal 1 Brazen Dwarf 1 Centaur of Attention 1 Chaos Channeler 1 Chaos Dragon 1 Delina, Wild Mage 1 Evolution Sage 1 Guardian Augmenter 1 Kediss, Emberclaw Familiar 1 Neverwinter Hydra 1 Neyith of the Dire Hunt 1 Tangled Florahedron 1 The Space Family Goblinson 1 Vorinclex, Monstrous Raider 1 Vrondiss, Rage of Ancients Instants (13) 1 Artifact Mutation 1 Berserker's Frenzy 1 Chaos Warp 1 Choose Your Weapon 1 Critical Hit 1 Heroic Intervention 1 Khalni Ambush // Khalni Territory 1 Pair o' Dice Lost 1 Road // Ruin 1 Song of Inspiration 1 Tyvar's Stand 1 Wild Magic Surge 1 Wyll's Reversal Sorceries (16) 1 Bala Ged Recovery // Bala Ged Sanctuary 1 Barroom Brawl 1 Blasphemous Act 1 Chandra's Ignition 1 Crackle with Power 1 Cultivate 1 Farseek 1 Hull Breach 1 Rampant Growth 1 Reckless Endeavor 1 Shatterskull Smashing // Shatterskull, the Hammer Pass 1 Skyshroud Claim 1 Smell Fear 1 Song-Mad Treachery // Song-Mad Ruins 1 Turntimber Symbiosis // Turntimber, Serpentine Wood 1 Wild Endeavor Enchantments (3) 1 Barbarian Class 1 Maddening Hex 1 Priority Boarding Artifacts (19) 1 Arcane Signet 1 Bag of Tricks 1 Chaos Wand 1 Component Pouch 1 Ebony Fly 1 Embercleave 1 Everflowing Chalice 1 Fractal Harness 1 Goblin Morningstar 1 Gruul Signet 1 Lightning Greaves 1 Portal to Phyrexia 1 Strength-Testing Hammer 1 Swiftfoot Boots 1 Sword of Hours 1 Talisman of Impulse 1 The Deck of Many Things 1 Vexing Puzzlebox 1 Wand of Wonder Lands (31) 6 Forest 6 Mountain 1 Blast Zone 1 Boseiju, Who Endures 1 Cinder Glade 1 Copperline Gorge 1 Fire-Lit Thicket 1 Forgotten Cave 1 Fungal Reaches 1 Karplusan Forest 1 Kessig Wolf Run 1 Lair of the Hydra 1 Rockfall Vale 1 Rootbound Crag 1 Scavenger Grounds 1 Skarrg, the Rage Pits 1 Spire Garden 1 Stomping Ground 1 Tranquil Thicket 1 Underdark Rift 1 Wooded Foothills Wyll, Blade of Frontiers seeks to come down early and immediately start growing from all the dice we'll be throwing

The owner of a scheme card is the player who started the game with it in the command zone
Think about a card like Spirited Companion, which sees plenty of play and it has one less toughness and draws you an entirely random card