Many creatures have a "party creature type" almost coincidently tacked onto them, too, so the deck gets to play some generally powerful creatures that overlap with the strategy
0096_MTGMB2_Playtest: Jund 'Em Out 0009_MTGMB2_Playtest: Avacyn's Collar, the Symbol of Her Church 0108_MTGMB2_Playtest: Mox Poison Like their original Mystery Booster counterparts, these are not Eternal-legal cards
I particularly like to play it with the likes of Troll of Khazad-dm as you can have a big creature very early in the game before your opponents can get value as well
Creature - Elf Druid Color tag templates(None) Elvish Mystic Creature - Elf Druid Color tag templates(None) Elvish Rejuvenator When this creature enters, look at the top five cards of your library
Keep in mind that you wont be able to play the learn mechanic at its full potential if you dont draft any lesson cards
Do the first for someone mana screwed to help them out (there is always someone) and then the last two to folks breaking an artifact like Skullclamp or Mind's Eye and then punish the other for holding a full grip