Thankfully we can play Skullclamp and Smugglers Copter in Commander, and the latter is a vehicle Ive played even in non-vehicle decks (especially those that want to do reanimator things)
A few turns later, I managed to clean house on their side of the board with a combination of instant effects and character challenges, overtaking them for the win
Turn 3+: Resolve Winota and begin triggering her ability to establish a dominant board presence
Retrieved December 5, 2019
Hes not bad in a control deck, but the double white is awkward, and hes competing with a lot of other powerful 3 mana plays well discuss later
Tip: You can use a fetchland to trigger your copies of Bloodghast on your opponents turn, either in their end step or at the end of their second main phase, to raise an army at instant speed