Being an enchantment is pretty cool since it's harder to remove than a random creature, plus the actual effect of preventing damage helps to stabilize you in the later turns of the game
Whether it's Clue or Cluedo to you, you'll have the opportunity to solve a murder with Magic at its heart
Magic had done factions before, but never to this level of commitment, especially mechanically
Use online guides, comparison tools, and professional authentication services to confirm the legitimacy of your cards
You should run more land destruction, purely to counter cards like Uthros and Susur Secundi, Void Altar
The adventure portion, Alter Fate, doesn't bring a creature back directly to the battlefield, but the hand is good enough for two mana - Especially when you consider that you have access to a 2/2 with flying after you've cast it