With full-art showcase basics now in almost every new set, dozens of Secret Lair drops, and Universes Within and Beyond expansions, players have a wide breadth of choices when it comes to the art on all their favorite cards
It took many tweaks, but in the end the graphics guys (and gals) hit the ball out of the park

[18] Among those taken were: "Number 6: Chronomaly Atlandis" "Number 7: Lucky Straight" "Number 8: Heraldic King Genom-Heritage" "Number 9: Dyson Sphere" "Number 10: Illumiknight" "Number 11: Big Eye" "Number 12: Crimson Shadow Armor Ninja" "Number 15: Gimmick Puppet Giant Grinder" "Number 16: Shock Master" "Number 17: Leviathan Dragon" "Number 19: Freezerdon" "Number 20: Giga-Brilliant" "Number 25: Force Focus" "Number 30: Acid Golem of Destruction" "Number 32: Shark Drake" "Number 33: Chronomaly Machu Mech" "Number 34: Terror-Byte" "Number 39: Utopia" "Number 40: Gimmick Puppet of Strings" "Number 53: Heart-eartH" "Number 56: Gold Rat" "Number 61: Volcasaurus" "Number 69: Heraldry Crest" "Number 83: Galaxy Queen" "Number 88: Gimmick Puppet of Leo" "Number 92: Heart-eartH Dragon" "Number 96: Dark Mist" Astral managed to eject Yuma from the Sphere Field, leaving him with "Utopia" and "Shark Drake." Afterwards, Yuma gave the latter card to Shark

The main objective of this deck is to get El Shaddoll Winda and Invoked Mechaba on the field
The card maintains that potential in the right Cube, and its also useful in casual Commander as a cheapish way to draw a card and reset a graveyard, be it yours or somebody elses
Once per turn: You can send 1 card from your Spell & Trap Zone to the GY