Theres a little competition from cards like Glare of Heresy and Revoke Existence that often do similar jobs, but I think well find that being an Instant is a lot more valuable than killing the few nonenchantment artifacts that see play and that there are enough nonwhite enchantments that you cant rely on Glare of Heresy to answer enchantments (though Glare of Heresy will keep seeing play, just not in a competing role with Deicide)
There's some upside here if you end up pitching the card you just tutored, though as with Gamble, the best bet is to search for a card that works just as well from the graveyard as it does in your hand
you can draft Cube a thousand times and still discover new ways to cross the streams of your unfair cards to delightful and successful effect
As if that wasn't good enough, Empowered Siblings most fearsome effect is that its a one-sided board wipe for any opposing character with a strength of 2 or less
11 Pete: Bad Guy 209/204, Emerald The Disney Lorcana: Rise of the Floodborn Enchanted card Pete: Bad Guy is built to combo with action cards, which boost his strength until he can activate his Who's Next
The Final Fantasy series holds a special place in a lot of the hearts of gamers in the 90s and 2000s