Here's where we started: The Mightstone and Weakstone (version #1) 4 Legendary Artifact Powerstone T: Add CC
This is the one (and only) way in which MTGO's tapping is better than Arena's
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The visits to the plane of Ixalan gave us a lot of modern pirate options and subsequent set releases have added plenty more swash-buckling, one-eyed, hat-wearing goodies to the seas they roam and villages they plunder
Its especially desirable when those powerful cards can promote an infinite win condition, such as with Enduring Tenacity and Exquisite Blood
In fact, I think that influence might already be showing its face in legends were seeing in the most recent sets, with legends that are much more niche and specialized: Compare to previous newer designs that were value-engines that rewarded players for just playing Magic: Past and Future But as we eagerly await these cool, new niche designs to roll out in the coming years, its a good idea to remember legendary creatures from Magics past, especially those from before WotC began to focus so much on Commander