Both of these cards are incredibly useful, and at common, already command a strong price
It has many technical uses, so please look it up once you get used to dueling
- favorites you might still be looking for (Primite Lordly Lode, anyone?), or wanting to grab as a foil upgrade (King of the Feral Imps has been most displeased by his apparent lack of sparkle)
The fun starts when you manage to play more of these in succession, as they grow in strength in numbers
Amethyst cards are usually magic-focussed, Amber relates to healing and protection, Steel and Ruby cards tend to have higher challenge power, Sapphire is more strategy-focussed, and Emerald is a bit of everything
(This card can attack on the turn in which it is played.) (This card can attack on the turn in which it is played.) The Four Emperors/Animal Kingdom Pirates Illustrated by Studio Vigor Co