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In the past few years, Magic designers have avoided creating "block monsters," which are synergy packages that exist within a set
The standard (but still Legendary) card shows her calmly casting a spell, while the Enchanted card lets her raise her wand aloft for a true dramatic effect
In an ideal game, you would play ramp cards like Gramma Tala, Storyteller and One Jump Ahead during your first few turns, then start dropping five or six-cost cards as early as turn three
I don't know that this is the best example of it, but it's the one that really got me thinking
and one of the most interesting cards in the set, Merlin, Goat - three of them actually