Taking out rival characters to gain lore and take away your opponents lore is a no-brainer, and makes Aladdin, Heroic Outlaw a formidable pick in any Ruby deck
I dont want to do that
Generally speaking, this should still be a fairly good standard for which cards are the most collectible in the set, even with some ups and downs
Cards like The Queen, Commanding Presence and Gaston, Intellectual Powerhouse are about as tricky as things get, but they simply do what they say on the card and get players used to the powerful (at least in my eyes) shift mechanic, which is a cost reduction method
If your opponent has an exerted Character, you may exert one of your characters to challenge them
This archetype attempts to get around that by having most of your equipment cards enter play already attached to a 1/1 token, meaning you can play many more of them without losing your aggressive curve, and you dont need to worry about paying to equip them until after that first bearer dies and you need to stick them on something else