Granting opponents Treasures at opportune moments should keep anyone from getting ahead, all while you set up for an explosive turn to close out the game
It's a great include for a Voltron deck as you get your commanders stronger with the best equipment, auras, and anthem effects because double strike can be the icing on the cake to winning by commander damage
In decks that arent Mono-Black Control, you probably dont want to draw multiple Damnable Pacts, and its less efficient than Read the Bones in the earlygame, so one seems like a good number to top off curves
Finally, Collector Boosters pack one more treat for fans: available only in Ravnica Remastered Collector Boosters are borderless versions of all ten shock lands
Contemporary horror doesnt feel like a likely leap for MTG
This means that for a 6-drop, it won't do anything when it's played, and even then, there are better cards to use