Whether dungeon crawling cards or the D&D classes that get transposed for Magic gameplay, there are plenty of anchoring elements for D&D players to find comfort in and finally fall in love with Magic and vice versa
Creature Combos There are five creatures in this deck that are arguably the most important: Three of these are there to protect you when you become the monarch and the other two take advantage of it
Id mostly consider it an equipment commander, as its a poor choice for a straightforward goblin theme
In a well-built, low-to-the-ground deck, Dark Confidant is effectively a Phyrexian Arena that swings for two--with a low curve and 35-40% of your deck being lands, you'll average out to taking one damage per card
Getting additional value for spending the mana to cast big stuff will mitigate some of the disadvantage of investing so much mana into a single thing
Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times