CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
Behemoth of Vault 0 is a decent one-off energy boost and gives us another way to snipe random permanents, particularly when cloned by Saheeli
Basically, at least in terms of mythics, Ultimate Masters really lives up to its name
Not more Engaged Players
It's a may, so it can come back from your graveyard with recursion if you have it
These decks work especially well in older formats, where threats such as Delver of Secrets anchor the strategy