The planeswalker half is in a poor position of having an extremely threatening ultimate, so players are incentivized to get rid of it, but having fairly weak alternate abilities outside the ultimate
This can be hard to remember because most temporary tokens in Magic are until the end of turn or until the end of your next turn. You must remember the myriad tokens do not get to see your second main phase
This is more or less a deck built around a particular theme or subject - be it a Monster Type, a Summoning Method, a Character Deck, or even a Monster
However, once a small buzz was generated around the game concept, the company Konami developed the card game followed by the anime a year later to promote the new venture
Properly utilizing this card requires two things: You need to be able to empty your hand quickly (making this artifact a great discard payoff) and you cant rely on creatures as a win condition
It wasn't all that good, but I loved the gimmick