I'm Mark Heggen and I work on product strategy for Magics tabletop studio
You set it on a repeating schedule every 1, 2, 5, 15, 30, or 60 minutes and walk away
Just like that card, the end-of-turn blinking is a great way to accrue value by blinking permanents with strong enters triggers
This combo allows you to recoup the two energy you burn with each use of Psydrive (one from your turn naturally and one Gardevoirs ability), essentially guaranteeing 150-damage attacks with no drawbacks
Finally, we have Scrapheap Scrounger, a resilient threat that can make a ridiculously fast clock
Clarabelle's Keep In Step ability could be extremely useful in a deck struggling with card draw , allowing the player to draw cards up to the number held in an opponent's hand at the end of their turn