Phasing out an opponent's creature before they do something busted like a combo buys some breathing room to find a proper answer
I think of game design as an art form, and feel that Im still learning every year how to get better at it. Where do you find your inspiration
Deny the Witch This four-cast instant costs three colors of mana but is very strong with the ability to counter any spell or activity and then force that person to lose some life
Its also another card that you can find for a much more reasonable price with different variants as low as $10 if the collectability or alternate art variant isnt important to you
Its sort of the game designer's way of signaling, Hey, this card is important! Every new set of cards that comes out takes place in a different world (called planes), so the legends of each plane tend to pop up whenever a new set comes out in a plane the game has already visited
Constant Protection Generally speaking, constant protection is the best way to go when you want to safeguard creatures against removal