If they cant find us, they cant kill us. Illustrated by Mark Tedin Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
It has to be removed against most decks relying on cheating a big creature into play, outside of Omniscience into casting said creature
It's still run in 1% of Blue decks, hence it hitting here at the 4 spot, but it's still underplayed
Limited availability and high demand from both players and collectors have solidified its position as one of the set's top chase cards
Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1
With this info, here's how the card codes lay out: CW01 CW02 CW03 CW04 CW05 CW06 CW07 CW08 CW09 CW10 CU01 CU02 CU03 CU04 CU05 CU06 CU07 CU08 CU09 CU10 CB01 CB02 CB03 CB04 CB05 CB06 CB07 CB08 CB09 CB10 CR01 CR02 CR03 CR04 CR05 CR06 CR07 CR08 CR09 CR10 CG01 CG02 CG03 CG04 CG05 CG06 CG07 CG08 CG09 CG10 CA01 CA02 CA03 CA04 CA05 CL01 CL02 CL03 CL04 CL05 The first thing we need to do is to figure out how many creatures we want