Fail to block the chariot a couple of times and you'll swiftly be drowning in fluffy kittens
Impulsivity Finally, we have Impulsivity, an Elemental Incarnation that serves as a late-game nuclear option
While this trio is less potent in the command zone, each member is exciting in its own way
Getting duplicates of any creature that arrives on the battlefield is awesome
That's Tithe in a nutshell: Thinning your deck and capable of getting the original dual lands, but what if you really need an enchantment instead of a land
Yes, you need a deck that can reliably provide evasive creatures to enchant, and that creature is probably going to die within the next 3 turns or so, and by enchanting it you're adding extra incentive for your opponents to kill it, but all those risks are worth the payoff of drawing more than 1 card for just 1 mana