Both of these reward you for playing Merfolk and both generate a ton of card advantage and +1/+1 counters, but despite these similarities there's some key differences: Hakbal of the Surging Soul is one of the most powerful explore engines in the game: you can easily explore 4+ times per turn with very little setup
8 Happy Birthday To You: ____'s Pikachu (Celebrations #24) Originally printed as part of the Wizards Black Star Promos set, ____'s Pikachu returned to the Pokemon TCG for the 25th-anniversary celebrations, revamping the colors to align with a more pastel theme
She then encouraged Anna to be Yuma's girlfriend and pushed her towards him, calling it a "direct attack" which accidentally caused the pair to fall down a flight of stairs
If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead
If Trade Tokens must be used, the least the game can do is significantly lower the amount needed to swap for rare cards, because as it is now, needing 500 to trade for those with 1 gold star value is very expensive
With Krak-Clan Ironworks, Wurmcoil Engine and Nim Deathmantle all on the battlefield (the Deathmantle doesn't need to be attached), sacrifice the Wurmcoil Engine to the Krark-Clan Ironworks for two generic mana