Throughout, Wizards of the Coast has consistently added new mechanics and abilities in each subsequent set, some of which have had a bigger impact on evolving deck-building strategies and the overall meta
As other players have recognized the value in taking lands early, weve been forced away from five-colored control strategies
Looking back, drawing three cards for 4 mana at instant speed would be kind of broken
Assuming youre going out of your way to cast a lot of those spells, or even if youre just running a few bits of interaction and some card draw spells, youll have a lot of flying Creatures very quickly
With the addition of Unholy Heat to Modern, not even Lightning Bolt has been able to fully withstand the power creep of the last few years, and I personally would place it below Unholy Heat in power level when taking into consideration the context of the Modern metagame
Depending on what they choose, defending players can't use creatures of the chosen quality to block