Adding three stun counters to one of our opponent's creatures almost turns Dreamdew Entrancer into a hard removal spell since it will take so long for the creature to untap (plus, we can always bounce Dreamdew Entrancer and replay it to stun something else, or even add more stun counters to something that's already tapped down), making it our best removal Frog
So, how will WotC make sure Forgotten Realms stands out from these sets, and from the rest of Magic in general
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Metalfoes Silverd X FIRE Level 3 [ Psychic / PendulumNormal ] ATK 1700 DEF 100 P Scale 1 Once per turn: You can target 1 other face-up card you control
Theoretically, this allows players to spam a Charge-Thunderbolt combo to Pikachu V for as long as their defenses are properly set up
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