Having a 1-mana way to dig three cards deep is valuable, and even more valuable if we can get rid of two cards we dont want for good instead of having to draw them over the next two turns
This freedom opens the door to combos Wasteland could never dream of, such as using Fastbond and Crucible of Worlds to destroy all your opponents lands
While you can guarantee that Iris's value will fluctuate, it's harder to predict the trajectory of a card like this because the release of its English version doesn't necessarily impact the desirability of the Japanese version, as is often the case with cards of a Pokemon
NensouHiebara on Halvar, Divine Voltron 10 years ago Crucible of Worlds - No interest
Thankfully it isnt, because it would be absurd in the zone
These kinds of effects that let you steal all of the abilities of cards from somewhere else can end up being very powerful, especially when they get to begin the game in your command zone