Some of the list have never even had a permanent cube slot and have only seen very occasional play when specifically picked out for some reason such as nostalgia, quirkyness or just plain old variation
All in all, I expect [casthaven]Malfunction[/casthaven] to be a comparably bad-but-powerful removal spell much like Sleep Paralysis was
Although the sacrifice mechanic was introduced in Alpha, sacrifice was only made a keyword action in Revised, the first core set
It's not a huge amount of value, but when you consider the fact that you have three opponents, plus anything you do, you can draw upwards of four cards and make four tokens by the time your turn comes back around
If youre not already familiar with the source, most of the references are totally lost, and the characters end up boiling down to dude with weapon making a pose. I felt this way with Fallout especially, since I wasnt very familiar with that franchise
[-7]: Destroy all non-Dragon creatures