It would rate around the middle of this list, if the cards weren't about to rotate out of Core constructed
Generally, it's not worth putting a ton of Towns into your deck just to get the minor payoffs
It runs well enough, has cool animations, and allows games with my friends to play out with minimal fuss
Any white deck can probably make use of a copy of Ranger-Captain of Eos
Turning a late-game land into a creature is useful, and I like that you still get the land from exile if you cast the adventure first, which is something you dont get from MDFCs
To fill up your graveyard, Celes, Rune Knight and Mog, Moogle Warrior arrive with potent effects that get creatures into your graveyard, with the Celes also being her own wincon and value engine with her ability to grow your whole board every time a creature enters from your graveyard